iOS game · Party mode
Poppem!Personal project
The founder's own side project rather than studio work — but it's the first app from here on the App Store, and it opens the door to iOS for Vibing Legends.
Pop only the colour that's called. One wrong balloon and the run is over.
Sixty seconds, a sky full of balloons, and a combo that multiplies every pop for as long as you keep it clean. The called colour is never the only one up there, and the faster you go the more the wrong ones look like the right one.
Party Pop! puts two to four phones in the same sky — a colour and a corner each. Pop your own to score, pop somebody else's to take it off them. One player reads out a four-character code, the others type it in, and you're playing.
Ranks unlock new skies, trails and balloon shapes. Every shop upgrade can be earned by beating its trial, so buying is a shortcut and never the only route. No adverts, no tracking, no accounts — sign in to Game Center for the global boards, or don't, and the game keeps your scores for you either way.
- one run
- 60sone run
- phones in a party
- 2–4phones in a party
- ranks to climb
- 14ranks to climb
- upgrades, all earnable
- 13upgrades, all earnable

A run in progress 
The title screen 
Today's boards 
Progress and bests 
The end of a run
stack — React, TypeScript, Vite, Tailwind, Capacitor, Swift, StoreKit, Game Center, a Node relay

